TaKtiX: Laurence J Sinclair

Laurence J Sinclair has been playing the Warlord CCG since the release of the game - mainly thanks to that killer Rathe art. He even stuck with it through that dark time involving Campaign Rathe art. Now he is a playtester and a member of the Warlord Story Team - guiding the armies of the Accordlands into an uncertain future.

26.6.09

Will The Chosen be Chosen?

The Chosen are still shiny and new to me, and I still can't remember all their names when casting I Call Forth Valor. Yes, it's been a year.

ATIRATU has all that summoner-fu going for her, but as I said, I can't be bothered to learn the names of all those daemons, and my deck doesn't attempt to ranch dragons. Any wizard deck worth its wand chews her apart really quickly.

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NARAM-SIN hasn't even been properly updated with either of the expansion sets, still slowly plugging away with base set cards. And it shows. I've been meaning to convert him over to Nin-Gula (who at least sports the Cantor trait), but that's hardly the thing I'm going to do the night before the tournament (yes, it's tomorrow!)

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SANGA-KISH is another blasty wizard, with none of the complicated interactions of the other two Chosen decks. He blows things up with spells,effectively has a six card hand,and practically guarantees himself movement to the second rank on the first turn. He gets more powerful as he gets hurt, to boot,so the opponent had better hope to drop him in one hit!

Yes, of the three options available, Snaga-Kish is the most likely to be used in the tournament tomorrow, as he fits into that bicycle-riding window of opportunity. We'll see.

But it'll probably be a few days before I post final choices and resulting events up here...

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25.6.09

NoThRoG

Ahh, the NoThRoG. Always reliable for doing the thing they do best.

KRENTHOR GOUGE is a frontline warlord with a means to heal himself and give his associates better attack bonuses as they get wounded. Those two abilities cover two of the bases of worry that a frontline fighter has.

Krenthor is surrounded by blitzy buddies, nobody above level 3 (although with Hovrakk and Hrunting the level 3 representatives, one can hardly say he's losing out on power by ignoring level 4) and - much like those other frontline decks I have - aims to get to the position where he devours the opposing warlord's face as quickly as possible.

What he has over the others, tactically speaking, is the self-healing to save him from an early,embarrassing demise (not to mention that 4th HP) and a high enough attack that he doesn't need to wait to grab a weapon before getting stuck in.

His downside over,say, Brymin or Alera is that I just don't like him as much, despite his cool name. For one thing he's a troll, and for another he's generally popular, which just rankles me for no explicable reason.

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SCYRAX is the latest iteration of the siege master style of play, and while he doesn't quite measure up to Syvonne (it's hard to measure up to a hundred foot fire giantess, to be fair), he does bring the wizard tricks that push him past also-rans like Sceth and Contal. And he has an adorable little grin.

It's a 'shooty' deck, but it relies upon the minions more than the warlord to dealout punishing, multi-HP wounds to the enemy (outside the occasional Lightning Bolt where required). And since war machines are pretty chunky, it doesn't want for 'meat' when it comes to holding ranks.

Scyrax does require a LOT of thinking, though. WHich machine should he move forward? Should it fire now, or wait for a more auspicious moment? Is it worth Goza crumpling up an ally for more ammo,or would it be better off lasting for next turn and another shot of its own?

I'm not sure if I want to have to make decisions like that in a tournament. I can't rely on myself to make the right ones in the spur of the moment.

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SET'ROKH is sexy. The token NoThRoG female for the moment, she follows the Uthanak path to victory - command from behind, allowing big ol'NoThRoG bruisers to win the fight. She uses all those tactical actions that I never manage to make room for in other decks, and that is what makes her different from Kaiten or Sigurdur.

There are steeds in the deck (a few griffons, a verdatha for the big lady), but it's mainly actions that get people into place, with Bokos and One More Time making double use of some of them for greater efficiency than a simple horsie would allow.

I'm undecided as to whether I prefer her to Kaiten. She's hot, but Kaiten has the eye-patch... Oh, yeah, and there are playstyle considerations as well, I'm sure. The Deverenians last that little bit longer with their steed-given stat boosts, but damn if the NoThRoG don't kick out a lot of hurt with their frenzied flailings. If I'm honest, I think that Kaiten's initiative boost may just tip him to being a little better, but don't tell Set'rokh I said that...

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Just one faction left now, those newbies calling 'emselves The Chosen. And just two days until the tournament itself. I probably should have paced these posts a little better...

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24.6.09

Mercenaries

Mercenaries are a real faction, and the recent printing of Bosun Blacknose has ensured that I keep my current supply at three decks, maximising my starting copies of the little scamp.

KEREBRUS, being a fighter-cleric, is just my kind of warlord. Not quite Lord Netheryn, but close. Also one for running to the front personally, and if you've been reading the last few entries here, that's a playstyle I'm rather given to fondness for.

Most of the times I hear about him in 4th Edition, he's being run as a 'six-man', with no other characters outside the starters (and perhaps Judge Aeacus). That's not for me, however, and so my deck is weighed down by numerous level 3 and 4 fighters eager to share in the killing, splitting up the available movement and meaning that Kerebrus has been beaten more times than he's won, to date.

Starting Brine Fiends may have something to do with it, as well.

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QUEEN YAHIA is old-school wizard zapping, all the way, with all the familiar mercenary characters running in to attack as fast as possible. The big plus she has over Yavlo (besides better hair) is her built in ability that she can use even if she's drawn no spells for a turn. It's endlessly amusing to remind an opponent to 'stop hitting yourself' as his underlings proceed to cut each other and their warlord apart. There's no real insight to gibe in this case, other than it's fairly simple to pilot, as well.

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SHAH'SYSS is disappointing. He's finally a sutek(h) warlord, and a frontline fighter to boot. It's just a shame that his ability to grab monsters and boost them has limited effect at present. He hasn't got many friends to play with, and the deck I have constructed is very half-hearted.

He's an ugly lizard and his name isn't nearly as funny as SS-SAURTH's. He's just not the same...

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23.6.09

The Free Kingdoms

They're the faction that gets a banner at the bottom of my Temple of Lore forum signature, so the FreeKs should really be the natural choice for deck to take to Manchester. Yet I'm feeling distinctly ambivalent toward them.

Take my LOGAN EBONWOULFE deck, for example. It's half and half trying for melee and ranged strike kills, which while adaptable does lessen its focus toward both objectives. Barrett and Graham are pulling Logan in two different directions, and it's to his credit that he does as well as he does with the tools I've given him. 'Optimised'. That's the word I'm looking for. He could be optimised better, but I like to have options available when playing, y'know?

Anyway,probably not tournament-worthy.

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NIOBE throws forward all those big, nasty high-level characters that the FreeKs have access to. Yes, I mean Barrett. She's also a front-line cleric, which I have a fondness for. Again though, this leads to the deck being slightly schizophrenic, torn between rushing Niobe to the front and also keeping the ranks stable enough to bring characters in in rank 4. One collapse early on and it's all over, and the deck often helps defeat itself.

It's also nerve-racking having Niobe spend as soon as possible each turn and hoping that her boosted AC is enough to survive my opponent's worst while the lesser FreeKs try to do some damage back.

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CAPTAIN ALERA has the pirate trait, and plays very similarly to that old favourite, Kara Wadreth. There're no mixed messages here; just like Brymin, Alera runs up front to smash people down personally. It's very fun, and works better with her than the Deverenians, if only because the FreeK support characters (Aida, Dreiga, Corten Lye, Kiras Yscar, etc.) are so much better than their evil red opposite numbers.

She wins big or she loses big, but either way games don't drag on too long. With a little fine-tuning, she may be up for the challenge...

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22.6.09

Elves. Meh.

They've served me well in the past, but I only have two elf decks assembled for 4th Edition, and even that's stretching the definition of 'assembled'.

RACLESIS has enough cards to be playable, but since it was put together using the plan of throwing in every card with the word POISON on it, it may not hold together too well. It needs a little tuning, and the effort probably won't be worth the poor results, but I'm determined to do something to make the supposed worst warlord playable. It's also refreshing to have access to an Elven cleric warlord that isn't broken.

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MORGHEN THE UNLIVING is the other deck. Swarms of undead are always fun, and no-one does that better than the only necromancer warlord in the format. Characters enter play, attack straightaway thereafter, and come back for more thanks to Ayaaba and the other necromancer support characters, while Morghen tosses magical death from the safety of the second rank. It's everything a necromancer deck should've been through past formats yet never quite managed to measure up to without being either lame or over-powered.

But it suffers badly against certain match-ups, where a wall of corpsesis no impediment to a barrage of ranged strikes directly into the lich's face. The counter-strategy for this is Morghen hiding in the third rank and acting through his subordinate proxies, but that's not as fun.

Morghen definitely makes my shortlist for decks to take to the conquest event - he's fun.

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16.6.09

Not Quite ManCon, but Close

It's been difficult, trying to get back into the 'competitive' mindset for the forthcoming UK Conquest event in Manchester (27th-28th June, folks!). What with having missed out on getting to the last KoHIT, it's been quite some time since I was last in a tournament environment.

My chances of building a decent deck are consequently pretty slim.

Chances are, I'll just look through my deck boxes and select whichever oneis the least likely to lose. As cool as Shah'syss is, he does manage to get shot in the face an awful lot.

I'll attempt to share my insights here over the next few days.

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12.1.09

Repetitive

So, it seems as if all previous entries here in my memory have been promising that 'soon' I will update this with useful content. It should be obvious by now that this has failed to manifest.

I did, for several months, nurture the idea of posting an article about all those cards that have carried through every edition of the game since their first appearance, but the work involved in that led to me constantly putting off getting started on it. And now, with 4th Edition's first expansion (Shattered Empires - on sale now!) out, it's nowhere near as relevant as it was just after a new base set. Oh, well.

Still, I am filled with good intentions. But I'll throw this open to whatever damned souls out there have stuck with me through this, and still read my scant 'updates'. What sort of things should I write about? With a little input,perhaps I'll make this worthwhile after all...

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25.9.08

Yeah, So I'm Irregular

I keep intending to make posts here, yet always get caught up with something else. At the moment, I'm in the process of trimming down my collection of open Warlord cards - do I actually need thirty-forty copies of Blast?

Problem one is determining how many copies of a card is sensible to retain - is six enough? I know that, as soon as I've disposed of the rest, I'll suddenly discover a crushing need for them.

The other problem is the disposal itself. While it will certainly be cathartic to drop a big pile of cards into a recycling bin, is there anyone out there that would give a home to an insulting large pile of mostly-useless commons and uncommons? I feel that the answer is no, somehow.

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24.7.08

Preparatory Stacks

Surely it can't have escaped the attention of anyone interested in reading this here blog that the 4th edition of the Warlord CCG is on its way. I'd go so far as to say 'imminent'. Doubtless a greater proportion of you are even now hurridly sorting through piles of old cards, determining which will be tournament-legal for the new rules incarnation, based upon the steady stream of previews being provided by http://www.warlordccg.de/ and others.

This is all well and good, and I've even gotten so far as bashing together rough decks for each of the non-Chosen Warlords as I've come across valid options in my sifting. Well, Kerebrus is excepted as well, as his card pool does seem to be rather hamstrung by their leader's intolerance.

Segregating the semi-decks away has meant that what remains of the 4E cards fits nicely into a relatively compact space.Of course, once I get my hands on some true 4E product, they'll have to move onto a bigger box, but for now I'm content.

On the other hand, the group of 'non-legal' cards is now bigger than ever. When the last 'resets' for the game rolled around - at Campaign and Epic Editions - I was left with a fair pile of cardboard devouring storage space, but now - after some seven years of playing and collecting this game - it is truly monstrous.

It isn't even sorted. That's the kicker. At this point, where I'm only going to want to look through it to find the odd card for the rare instance when I'll be indulging in an open game, is it really necessary to have it catalogued properly? In recent cases of grabbing a cheap booster box or two off eBay, I'm skimmed all the rares from the packs and simply lumped the rest away without a care.

The proper care and attention for the past is something that I always intend to cultivate, but were I to come across the free time necessary to properly do so, I'm sure I'd rather spend it actually playing the game or building new decks, not dwelling on what was. Yet I don't want to be rid of the old because part of me knows that I'll want it some day. Gah.

Add to all of this the fact that I'll be moving house in a week's time, and I've probably been giving all of this too much thought. It's not as if there isn't a space under the bed that needs to be filled by something so that the bogeyman can't fit under there...

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