Mercenaries
Mercenaries are a real faction, and the recent printing of Bosun Blacknose has ensured that I keep my current supply at three decks, maximising my starting copies of the little scamp.
KEREBRUS, being a fighter-cleric, is just my kind of warlord. Not quite Lord Netheryn, but close. Also one for running to the front personally, and if you've been reading the last few entries here, that's a playstyle I'm rather given to fondness for.
Most of the times I hear about him in 4th Edition, he's being run as a 'six-man', with no other characters outside the starters (and perhaps Judge Aeacus). That's not for me, however, and so my deck is weighed down by numerous level 3 and 4 fighters eager to share in the killing, splitting up the available movement and meaning that Kerebrus has been beaten more times than he's won, to date.
Starting Brine Fiends may have something to do with it, as well.
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QUEEN YAHIA is old-school wizard zapping, all the way, with all the familiar mercenary characters running in to attack as fast as possible. The big plus she has over Yavlo (besides better hair) is her built in ability that she can use even if she's drawn no spells for a turn. It's endlessly amusing to remind an opponent to 'stop hitting yourself' as his underlings proceed to cut each other and their warlord apart. There's no real insight to gibe in this case, other than it's fairly simple to pilot, as well.
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SHAH'SYSS is disappointing. He's finally a sutek(h) warlord, and a frontline fighter to boot. It's just a shame that his ability to grab monsters and boost them has limited effect at present. He hasn't got many friends to play with, and the deck I have constructed is very half-hearted.
He's an ugly lizard and his name isn't nearly as funny as SS-SAURTH's. He's just not the same...
Labels: 4th edition, decks, manchester, mercenaries, tournament, warlord
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