TaKtiX: Laurence J Sinclair

Laurence J Sinclair has been playing the Warlord CCG since the release of the game - mainly thanks to that killer Rathe art. He even stuck with it through that dark time involving Campaign Rathe art. Now he is a playtester and a member of the Warlord Story Team - guiding the armies of the Accordlands into an uncertain future.



How many decks can one have assembled before they become too many? Now finding that I can't fit all my Warlord decks into one Battle Box, I'm asking myself that question.

Of course, one wants a variety of decks assembled in order to prevent the possibility of boredom that inevitably arises from playing the same deck over and over again. hence why I have some decks assembled from each faction and every class. That does mean that my humble collection of rare cards is stretched somewhat thin, however; not all my clerics can have access to Sieze Life, not all my assassins can dish out a Knife After Dark, etc. This may lead to some sub-optimal decks, but so long as they're fun, who cares? And since I still have spare Spencers and Dominy's, I can build plenty more FreeK decks, at least...

Sure, I could swap cards in and out of different decks (indeed, my dwarf decks are forced to share the same starting line-up as I don't have enough Warsongs for more'n one deck), but then I'd have to continually be putting cards into and out of all the different deck protectors that I have. It's bad enough that some of my decks have to languish in my old 'clear' protectors rather than luxuriate in the ones with pretty pictures on the back.

Now, there are only three more decks than can fit into the BB (twelve being the number that I consider the comfortable limit of the box's capacity), so it's only three extras to carry around, but is that still too much? Only two days ago did I have a cull of two decks that weren't really pointful to playing (Xiathe sniper and Brikta smash), and as time goes on I will deconstruct those that fail to perform well even after tinkering.

The number twelve was good, though; I could select which deck I would play for a game by rolling a d12. With fifteen decks, the choice becomes harder to randomise. How important is that with regards to determining a sensible number of decks to tote around? probably not quite as valid as the weight of the bag carrying all these piles of cards, right? Well, it's not taxing my definition of 'heavy', so in that regard it's fine.

Since I have no spare deck protectors left now (having bought more last Friday, admittedly), fifteen shall now be the functional maximum, new ideas forcing out old ones when they occur. The number has developed naturally, so there's no need to arbitrarily punish some of the strange decks that I've put together recently.

Except that Ablung one. I don;t know what I was thinking, putting every card with 'Shadow' in its title into a deck and hoping that it would work...


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